AA 315 Character and Environment Design

Instructor: Jon Foster
3 Credit Hours
Wednesdays, 2:00 pm - 5:00 pm CST

The video game and entertainment industry is undeniably the largest and fastest growing market in the art industry. Over the course of the semester, students will be introduced to character and environment design for the motion picture and video game industry. Starting with simple shape development, students will streamline their assignments down to simplistic, complete and unbiased designs.

Consisting of demos, lectures, one-on-one feedback, and assignments, the course will explore the process of creating a compelling and dynamic character with an authentic and believable personality. Learning from working professionals who are currently leading artists in the entertainment industry, students will advance their comprehension of set and character design. Students will add this invaluable information to the scenes, components, and characters they develop, allowing them to create authentic and cohesive moments. The digital process will be studied extensively to expedite several stages of production. An array of methods, styles, and designs will be meticulously examined to fully comprehend the variables of each concept and style category.

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